About Us

I have been working with gamemaker for about 10 years now. I mostly work on conceptual design of mechanics ranging from AI, networking, optimization techniques, controls, and adaptive subscripts for drop in solutions. I personally favor playing with limited 3D, trying to mimic mechanics from other games, and seeing how far I can push a boundary. On this site you will find tutorials, engine pieces, scripts, blogs and articles on theoretical design for GameMaker Studio.